Wednesday, November 23, 2011

Death Wish 1.3

This will very likely be the final version of Death Wish.

It fixes some problems people came across during streaming play, and includes all the changes from both 1.2 and the crispy patch.

Get Death Wish v1.3 here:

Sunday, November 20, 2011

Crispy Patch

Apparently the final level of episode 3 is beyond annoying on the highest difficulties.
This evens things out a bit.



Tuesday, November 15, 2011

Death Wish 1.2

 Available in a few hours on ModDB.

Using this new version will not interfere with any of your game saves. The new version of the current mission will load the next time you play through.

The blood save files basically make a copy of the level that's being played so loading up the new stuff won't erase your progress even through all the maps are being overwritten :-)
Cutscene paths changed from C:\blood\ to C:\ in DW.ini
Some mission music rearranged
Enemy/respawn alterations throughout entire map set
Large reduction of Acolytes in favor of other enemy types
Some altered respawn arrangement
Miscellaneous textures aligned and altered
Many areas now favor enemy difficulty over increased numbers
Bugs and "traps" in co-op fixed

Friday, November 4, 2011

Death Wish 1.1

This version features every fix and the updated README & GoG content.

Tuesday, November 1, 2011

11-2-11 Updates

Critical bugs and other issues addressed:
Actor error from e1m3 that some people are having resolved 
False keydrop in e2m3 fixed in single-player mode
e2m7 door toggle fixed for lower difficulty settings

README expanded to include info on running Death Wish on the version of Blood
README expanded to include info on bMouse for mouselook

GOG Cut Scene Fix

Some people have been experiencing difficulties getting the cut scenes to play when using the version of Blood, so we've cooked up a few fixes.Answers to your questions are available in the README included in Death Wish. It covers everything from using bMouse to compatibility issues and fixes for GoG's Blood.

Monday, October 31, 2011

Death Wish Released!

It has arrived at last!

Caleb will need to muster all his strength to take down the mighty Tchernobog,
who has managed to free himself from the grip of death.

ModDB Page

  1. Over 30 levels spread out across 3 episodes, which includes secret levels and transition levels for flowing smoothly back into the main campaign.
  2. 6 new cut scenes, appearing at the beginning and end of each episode explaining the story and its developments throughout the course of the game.
  3. New story, taking place after the events of the original Blood and its add-ons while staying within the same mythology.
  4. The Tome message system, giving the player hints and story tidbits during play to further deepen the story and reveal hints or secrets.
  5. All the levels have been adapted to be playable in Co-Op mode, so you and up to 7 other friends can tackle Death Wish together.
  6. All levels include modified enemy and item placement depending on difficulty settings for added replay value. Even long-time Blood pros will find a challenge in Death Wish's brutal Extra Crispy setting.
  7. A very detailed plain-text Walkthrough is included. It is split into 2 sections: One with the basic player path discussed and the other revealing all available secrets.
  8. A Commentary text file is included, revealing the creator and lead QA tester's thoughts on Death Wish and its content.
  9. A detailed README file is included, ensuring that everyone can get things working properly even on varying file system configurations.
  10. Simple drag-and-drop installation — no confusing or malfunctioning installers.

Download Now!


Sunday, October 30, 2011

Released Tomorrow!

Excited yet? The countdown is on!

Today I'll be creating the final piece of Death Wish, the README file, which will go over installation as simply as possible. Well, there's almost nothing to it:

  1. Drop everything into the Blood directory
  2. Follow README instructions to make sure cut scenes will play

All files have the prefix "dw" making them easy to locate in your Blood folder.

Friday, October 28, 2011

Added Death Wish to Mod Database

Awaiting approval at the Mod Database for Death Wish.

Update: Added!

Death Wish Completed

The add-on has been completed at last. More details soon.

Wednesday, October 26, 2011

Cutscene Progress

Still on track to release on Monday.

All audio recorded and converted for the cutscenes. Artwork finished for 4 of 6. Hopefully will have 2 of the 6 scenes completed by tomorrow.

Wednesday, October 19, 2011

Challeges Set

All maps have been updated for varying difficulty levels. The majority of variation occurs between the Medium (Pink on the Inside), Hard (Well Done), and Very Hard (Extra Crispy) settings.

It is noted in the Walkthrough that the guide was built for Medium difficulty, and variations occur in enemy and item placement when not playing on that particular difficulty setting.

Now to tie up some loose ends as the release date draws near!

Thursday, September 29, 2011

Bring on the Pain

I've begun adjusting the levels for the 2 highest difficulty levels, adding in extra enemies and changing up ammo / item type and placement.

The add-on is pretty difficult all on its own on Extra Crispy without any adjustments, but there's always someone out there who wants a crazy challenge.

Sunday, September 25, 2011

Walkthrough Completed

The walkthrough for Death Wish has been completed. If you ever get stuck in a level or just can't find that last secret, this will help you out!

Wednesday, September 14, 2011

Done Building Levels

Okay, this is the last level I've made for Death Wish. For real this time!

I've done another full run-through of the entire add-on and did little fixes here and there, but now it's time to work on the final steps. First up: Adding Co-Op starting points to the maps, which I've been putting off since it's tedious and time consuming. 

(New) E3M3: Shadehaven

Free of the dimensional nightmare world, Caleb makes his way to a lonely mountain acting as refuge for lost souls. He'll have to make his way to the peak of the citadel to discover the secret of escaping.

Friday, September 2, 2011

Release Date Announcement

The official release date for Death Wish will be this Halloween, October 31, 2011!
In the meantime, I'll be releasing some more information as well as giving updates and other goodies.
Here's the first — a new mission!

(New) E2M6: Deep-Sixed

Let's see if Caleb can dig himself out of this situation! He'll have to battle his way from a dank burial cellar to the haunted shores beyond to make his way toward the Black Tower.

Wednesday, August 10, 2011


I need some time to take care of some personal business as well as getting the cutscenes ready. In the meantime, I'll be polishing up completed levels and making little additions here and there. In this case, it's a BIG addition — a new level!

I was doing a complete runthrough of Death Wish and saw a place where I could roll with a few ideas I had floating around. This mission will follow E2M4, bumping down the following missions. I have a final release date for Death Wish in mind, but I won't make any announcements until I'm sure I can stick to it.

(New) E2M5: The Grapes of Wraith

Furtile grounds beyond the castle once yielded plentiful fruits, but now a lurking evil has poisoned the earth. Caleb will have to make his way through the rain and sludge to find the source of the curse.

Friday, July 8, 2011

Final Mission Completed!

Final mission completed. No spoiler preview for this one — you'll have to see this for yourself. Now I just have to finish up the walkthrough and the cutscenes. After that I'll do a little more playtesting/polishing. Then it will be time to release Death Wish!

E3M7: Dead End

The final showdown. Caleb is in for a fight like no other, battling his foe in the twisted spaces between dimensions. It's going to take everything he's got to put an end to the Dreaming God once and for all.

Thursday, June 30, 2011

With this completed, only the final boss battle remains! I can hardly believe that I'm almost done.

E3M6: Last Rites

The end is near. It's a race against time to find Tchernobog before he achieves his goal, moving from the coast to the temple where Tchernobog was defeated so many years ago. If Caleb is too late, he'll be pitted against a power greater than any he has faced before.

Monday, June 27, 2011

Project Updates

I've been working on a number of things in the past several weeks.
  1. E3M6 is nearly complete, but was very effects-heavy and took some extra time.
  2. E3M9 (Transition Mini-Level) is completed.
  3. Went back through some of the previous levels and did some editing here and there.
  4. Installed Boot Camp on my Mac so I could run the smacker conversion software for video.
  5. Recorded audio for movies.
  6. Created a complete plain-text walkthrough of every completed level for the add-on, split into 2 sections: One that doesn't reveal any secrets of secret levels and another that reveals everything. This took waaaay more time than I thought it would, but it helped me catch a few errors and make the player game-path a little less confusing in the more complicated maps.
 I'm basically trying to polish up some of the older stuff as we close in on the end here. After E3M6 is done I just have to create the final boss level! The whole thing is really starting to feel complete. Looks like the final map total will clock in at 28, excluding the BB Maps and the special Co-Op map (although the rest of the add-on will be set up for Co-Op, as well).

As you can see from my list there will be movies with narration at the beginning and end of each episode to flesh out the story. Hopefully I haven't gotten too rusty with After Effects. I edit video quickly so don't expect that to hold me up too much.

Thursday, May 5, 2011

Final Secret Level Completed!

As with all secret levels this place can be a little tricky to find, but if you do be prepared for a surreal treat!

E3M8: Nightmare

You awaken back at home, but soon realize that all is not well! You'll retrace memories of missions past — shattered and reformed in a red-stained, choatic vision.

Thursday, March 10, 2011

Episode 2 Completed!

Finally got around to making the secret level for episode 2. I felt like I needed something simple and fun to work on after E3M5, which was a long and complicated project.

E2M8: Dread Faction

You discover a group of cultists that has splintered off from The Cabal to start their own army. However, managing the large group of monsters proves too much and the facility is overrun. Considering the cultists were forced to leave their weaponry behind in the labs, this may be a mess worth cleaning up!

Thursday, February 17, 2011

We're starting to come close to the end! The environment is just as dangerous as the enemies in this one.

E3M5: Inferno

Now we're getting to the bottom of things! Deep in the mountains a sweltering cavern awaits those brave enough to enter. Tread carefully — enemies lurk around every corner and one false move could get you riddled with bullets or sent to a fiery grave!

Thursday, February 10, 2011

Fleshing Things Out

I'm closing in on the completion of E3M5, but that's not the only thing I've been working on all this time. I've gone through all the previous levels a bit to touch up any errors and make small adjustments.

The biggest feature I added were tomes that bring up messages when you collect them. There are several in each level, and they have special messages that reveal secrets, story elements, and sometimes nothing more than offhand cultist comments. They're not always right in your path, but if Caleb gets curious and starts searching every corner he should be able to find them all.

They aren't essential to actually conquering any of the locations but I thought it would be a nice feature for those who take the time to wander around each map looking for goodies.

Friday, January 28, 2011

Moving Along

My modifications to Episode 1 are finished and I'm continuing my work on the next level, E3M5.

Levels left to complete:

E3M5 (In Progress)
E3M7 (Final Boss Level)
E2M8 (Secret Level, some work completed)
E3M8 (Secret Level)
E3M9 (Transition Mini-Level, some work completed)

Monday, January 17, 2011

Patching Things Up

Some of the more recent levels put a few of the ones from Episode 1 to shame, so I've been going back and sprucing up a few of the oldies over the last 2 weeks.

• Revising the visuals
• Adding new areas
• Fixing old glitches (I think there aren't any left!)

After this week I'll probably get started on the next new level.

Wednesday, January 5, 2011

E3M4 Completed!

Another one bites the dust! Just as E2M4 is my homage to the original Blood's E4M1, this map is my homage to the original Blood's E3M2.


E3M4: Duck & Cover

Your boat trip gets cut short, and it looks like you're in for a real battle this time. You'll have to raise hell in this war-torn city to reach your goal on the opposite side. There may not be a building left standing by the time this fight is over!

Tuesday, January 4, 2011

E3M4 Almost Done!

After getting lots of free time to map over the holidays I am closing in on the completion of the explosive E3M4! After the more subdued settings of E3M1–E3M3 I thought I'd hop into something a little more wild. Inspired by one of the fan favorites from the original game ;-)